
September 8th, 2009 | Tagged: 0.17c, 1.5, bf2, compatibility, usi | Permalink
Note: This News Post has been updated. Please read the new instructions on how to install the updated hotfix. Guedoe encountered some hard drive errors during the creation of the first hotfix released yesterday so it basically destroyed the USI.17 installation of those who have installed yesterday’s version. We are very sorry and embarassed for this incident and hereby give you the updated files. All you have to do is reinstall USI 0.17 and then apply the small 0.2 meg hotfix.
After DICE recently released the BF2 1.5 Patch, many mods lost their compatibility to this new version. Other mod teams such as Project Reality, Forgotten Hope 2 and Sandbox already have released a hotfix to make their versions compatible with 1.5, and now it’s our turn to do so. We don’t have included anything new or fancy, we only changed the things that made USI crash when played with BF2 1.5.
So here we are with our updated hotfix. What it does: It patches the objects_server.zip in your mods/usi.17/ folder and updates the mod description so it says 0.17d in the community tab.
Hotfix 0.17d – 0.2 MB
- download at FileFront.com
- download at RapidShare.com
How to install:
- download the small executable file
- install it following the description
- play the game!
Make sure you have USI 0.17 and BF2 Patch 1.5 installed!
In case you own a server, you will have to install it on your local PC and then just upload the new objects_server.zip and mod.desc to your server’s /mods/usi.17/ folder. Overwrite the existing files and you’re set. If you encounter any problems, feel free to let us know. As always, when you have bugs or feature requests, you can find the proper ways to report them on our homepage. Have fun playing USI 0.17 with BF2 1.5 compatibility, hope to see you soon.
- The USI Dev Team
Posted in patch release | 3 Comments »

June 21st, 2009 | Tagged: 0.2, kirkuk, maps, usi | Permalink
After about a month of no updates, it’s time for a new one. We have been working hard over the past few weeks. In fact, there have been made so many changes that we decided that the name of the new release now officially is 0.2 instead of 0.18! The problem with bugfixes is, that you can not really show them with screenshots. So what should we show you? Well, we could show you some screenshots of the upcoming (and work in progress) maps for 0.2.
First off, we have taken an existing map and converted it for use in USI. It was made by imtheheadhunter from BFSP and now has found its way to USI, where [EoD]Junglist has made it compatible and changed a few details. But enough speaking, have fun with the images we have prepared for you.

The next map we would like to show you does not have a name yet, but Junglist temporarily has named it Weapon Facility. This is a new thing for us, as it will be our first woodland map! The map is set in the green woodlands of northern iraq, where the iraqi army has a big storage with alot of ordnance. Inserted by UH-60 Black Hawk helicopters, the US troops have to advance to the facility and gain control over it. For this, we have given them a few M1A1 Abrams tanks, M2A2 Bradley IFVs and different light vehicles such as Humvees.

Map number three also does not have a name yet, but that won’t stop us from presenting it here! It was made by TrueSpirit, who originally came from XWW2 and joined us as a voluntary developer. The map consists of pure urban fight between US and iraqi forces. With some custom static objects added and recolored textures of original objects, the map adds a whole new feel to the battlefield.

*hint* Some of you might have spotted something cool on our website/forums. If not, either go look for it or wait until we post more info in a future update. And that’s about it for today! Next time we want to show you the new Huds for the A10, the F16, J7, Su25, BRDM2 and some other nice things. We are looking forward to show you guys even more progress in the near future, so make sure you visit this site more frequently from now on.
Posted in Ingame content, announcements, media release | No Comments »